Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Ramblers are the more experienced wanderers; they are wise in the ways of the world, and travel across the lands of every race. They commonly enhance both their legs and their lances according to the necessities of a life dedicated to rambling.
Vorherige Stufe: | Wanderer |
---|---|
Nächste Stufe: | Itinerant |
Kosten: | 30 |
LP: | 60 |
Bewegungskosten: | 6 |
EP: | 69 |
Level: | 2 |
Tag-/Nachteinfluss: | neutral |
ID | Clockwork Rambler |
Fertigkeiten: |
clockwork lance Stich | 11 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 40% |
Stich | 60% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 40% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 2 | 20% |
Höhle | 1 | 50% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 2 | 20% |
Seichtes Wasser | 2 | 30% |
Sumpf | 2 | 30% |
Tiefes Wasser | 3 | 20% |
Unbegehbar | 100 | 60% |
Unpassierbar | 100 | 0% |
Wald | 2 | 30% |